$NTDO | $PMRT markets live on beta now
For the complete documentation index, see llms.txt. This page is also available as Markdown.

CS2 index

Captures price movement of top‑traded Counter‑Strike 2 skins

Scope:

  • High-value, high-turnover CS2 skins (e.g., Dragon Lore, Howl, top AK-47 Case Hardened patterns).

Normalization:

  • Adjust for float/pattern when applicable using registry metadata.

Venue coverage:

  • Steam-adjacent markets and reputable third-party exchanges.

Liquidity filters:

  • Minimum verified trade count and venue diversity.

Rebalancing cadence:

  • Periodic (published on the Dashboard) to reflect evolving liquidity.

Time-decayed pricing to emphasize recency.

Volume adjustment using a square-root transform to curb dominance of a single skin.

Venue diversity to reduce single-venue bias.

Data source:

  • CSGOSkins.gg API aggregating ~26 marketplaces (incl. Steam Community Market).

Window:

  • 3 days of trades.

Time decay:

  • recent trades get higher weight via exponential decay.

Volume adjustment:

  • square-root transform on 3-day volume before weighting.

Index recompute: every 5 minutes;

  • oracle push ~every 3 seconds.

Transparency:

  • Dashboard shows venue mix, trade counts, outlier trims, and last update.


Contract specs (current Beta defaults)

Parameter

Value

Symbol

CS2-USDC

Quote

USDC

Margin mode

Isolated (per-position collateral)

Leverage

1×–5× (fixed)

Maintenance margin

10% of current position notional

Funding cadence

Every 8 hours (TWAP premium window)

Funding interest (8h)

0.01% per 8h; clamp ±0.05% per window

Tick size / Min order

Displayed in the UI

OI caps (per asset)

Notional: $1,000,000 (initial) • Size: 1,000,000,000 base units (with szDecimals=2 → 10,000,000 units effective)

Price rails

Daily limit ±10× start-of-day • Per-update mark bound ±1% / ~3s • OI-adjusted bound (no jump that would push OI > 10× cap)

Last updated